tf2 afterburn damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. tf2 afterburn damage

 
 (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hittf2 afterburn damage  As to why, it wears a flame retardant suit

Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). Although they all. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. If you survive long enough and kill people, you'll eventually get there. O. A D. An update to Team Fortress 2 has been released. After nine years in…The Team Fortress Classic Pyro sucks. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. Now, it makes sense to have afterburn in the game. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. This is best seen with using the Incendiary Cannon. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. If there was a sniper you will be dead in a second. However, using the compression blast costs 25 ammo. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. The Harvester is a melee weapon for the Pyro. Also the Degreaser is Pyro’s best flamethrower. Most weapons in TF2 have min\max damage. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Ih. use more gun. Heangry. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. A Spy disguised as a Pyro still receives afterburn. Also reflecting flares will apply the afterburn damage penalty. 3. Deja Vu. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Now, it makes sense to have afterburn in the game. Or you can use Chris' TF2 configs here [fakkelbrigade. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Now, it makes sense to have afterburn in the game. It makes dealing with pyros extremely annoying, especially as soldier or spy. • 2 yr. O. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. this deals more then the detonator even at much damage. 5 seconds from 3 per tick for 10 seconds. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. ago. #2. They could be way worse or way better. The magnitude of the damage increase depends on the afterburn's remaining duration. These can be essential for survival. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Comrade Komko May 7, 2020 @ 6:03am. All damage is rounded up to the nearest whole number. A large part of the damage can be done by splash damage igniting players. Reply More posts you may like. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The existence of this weapon was first discovered in the form of a VTF filename string found in. They increased the damage of Afterburn to 4 every tick for 7. "damage penalty" and 2. new players see burn damage as "flamethrower damage". The Degreaser Level 10 Flame Thrower flame_spread_degree (2. 165. You won't lose much by equipping it since afterburn isn't your main source of damage. 1. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. ago. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The penalty is also increased to 50%. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. However, the mechanic itself is broken and makes. Even with the nerf increased switch speed is still amazingly useful. -33% ÜberCharge rate on Overhealed patients. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. The main. This always deals a minimum of 500 damage and causes a crowd cheering sound effect to play. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. U. 75% fire resistance: took 7 damage (0. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. Bleed damage is applied to players that are bleeding. Good medic will stay in safe place and always control his damage recieved/risks. We all know that the original intent of fire in TF2 was to create chaos. I'm aware the damage it does is slightly lower than a melee hit. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 411 uptime-downtime ratio, which is a bit better than the Scattergun. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. All flare guns are overpowered. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. at close/medium range let it deal the full 7 seconds. 4. Many shooters allow you to score headshots from very far away with virtually any weapon. Medic. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. They should've reduced the duration and damage for the flares like they did with the flamethrower in jungle inferno, that's all. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. However, if a direct hit is scored, the pellet will hit the ground (usually. After. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. Remember that your arrows are projectiles, that means your arrows take time to travel. Anti-Pyro strategy. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. A lot of people complained about some Pyros using a cheap tactic called "sting and run". 49 votes, 13 comments. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. . October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. But due to the . 90 damage is nothing to sneeze at (it's literally a critical hit with the regular flare gun). This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Fires a a slightly slower speed that the shotgun. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. 837K subscribers in the tf2 community. However, the mechanic itself is broken and makes interactions with a pyro. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. Afterburn was mostly used to expose spies. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. This weapon will reload automatically when not active. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Even without afterburn, it still does more even if you time the detonator perfectly. Fire damage is caused by both flaming weaponry and the afterburn they induce. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. res. While healing, provides you and your target with a constant 10% resistance to the selected damage type. T. — The Pyro. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. A Burning Spy. 7. I think it deserves that respect. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. tf has unique grade weapons for $0. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. Before the advent of Team Fortress 2, many of you know of its direct predecessor, Team Fortress Classic or “TFC” for short. It should only deal 2 damage per tick. Also reflecting flares will apply the afterburn damage penalty. Question about. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. Weapon and items: Positive Additive Attributes. T. Igniting two people would delay overheals by at least 2 seconds. Jarate essay. This is the other taunt that is unable to kill an overhealed Heavy. True, Afterburn is the same damage but dealt out faster. Ability to be spammed. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. People would write off afterburn like nothing. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 01, you could also just wait for it to drop again. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Afterburn. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. Now the TF2 team made it hit slightly harder it becomes more of a threat. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. Flames lose 50% of their Damage, DF loses 25%. not something that should've been added. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. HalfwrongWasTaken • 6 mo. However, the mechanic itself is broken and makes. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Airblasting gives reduced footing and air control for a short time. Most weapons in TF2 have minmax damage. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. With bonus afterburn damage and bonus damage with ranged weapons. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler ). is basically a good version of this weapon. Afterburn damage is decreased for the Degreaser. This was very clearly stated during the patch notes. So rather than a damage over time effect, its delivered as a chunk of burst damage. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. The Sniper can use Jarate to extinguish himself or his teammates. (I am trying to sound smart, but I don't think I did my math right. Knife Level 1 Knife. The Stock Flamethrower has a total of 80 damage from afterburn over a period of 10 seconds. Strange Part: Damage Dealt. On the Detonator's wiki page, it says the following under base damage: . The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Lets start with the most simple of its stats and the only direct downside, the damage penalty. It's not immune to fire. Not to mention that burn duration is nonfunctional atm. SelphyLove 14 years ago #4. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. It should only deal 2 damage per tick. O. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. The Big advantages are. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. 207. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. It's also a VERY fast projectile. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. After nine years in development, hopefully it was worth the wait. Business, Economics, and Finance. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. Allowing a combination with the Neon Annihilator. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. It's the worst with the scorch shot since it's the spam machine. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. Upon taking any form of damage while coated in this gas, the. 1. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Level 8 Vaccinator. T. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. SelphyLove 14 years ago #4. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. . But lets look at the other component of flamethrower damage, afterburn. Now, it makes sense to have afterburn in the game. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. Good medic will stay in safe place and always control his damage recieved/risks. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. O. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Team Fortress 2. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. Pyro Mask Level 10 Hat. 2. After all, not every merc’s attire is lined with asbestos. Tell me which one you would prefer. — The Pyro on sinister weapons. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. #3. Either way, I can tell you the gas passer is practically useless in casual &. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. Pyro is a class very focused on comboes as-is. This is objectively a bug, and not something that people commonly disagree on. CryptoNew Flamethrower DPS. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. For the base. Medic isn't a god. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. But still, you're trading a damage for an. Business, Economics, and Finance. #12. 5 seconds of afterburn damage. Can cover long range. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. direct flames do the normal amount if damage. 55. He is good for defending an objective or destroying enemy engineer buildings. 25x) Both: took 2 damage (resisted twice, [0. 1AsianPanda Medic / Engineer • 3 yr. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Execution. also. 5 (the number of particles per second) and add afterburn. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ago. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. +67% ÜberCharge rate. For one thing, the Chargin' Targe gave great resistance to fire. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. However, if a direct hit is scored, the pellet will hit the ground (usually. This page was last edited on 11 July 2021, at 19:34. #3. 1 Answer. It does NOT count reflects sadly. Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Air blast cost is only 5 more and is almost entirely irrelevant. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. . The Big advantages are. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Seriously- Theres so much to get rid of fire it's pitiful if you die. Probably not the Degreaser though for the afterburn damage penalty. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. Can compensate for the -25% burn damage of degreaser. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. ago. Weapons. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. 5 seconds adding up to 60 or all together 106. not something that should've been added. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. Edit: Spelling. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Marketplace: mplc. I’m not judging the other persons skill in this situation. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. +15% projectile speed. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. (-) -25% damage penalty. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. 4. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. 11 votes, 30 comments. Because Pyro's long range capabilities are currently too strong. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. Use a Manmelter crit at point blank. Loadout Stats. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. Fine-tune the finer details of your flames with this. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. . If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. . Damage is any event that reduces the health of a player or entity. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Also make sure it is set to the "allow" setting. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. +67% ÜberCharge rate. On Hit: damage dealt is returned as ammo. Requires you to regenerate or collect 6000 health, which takes a very long time. -66% Overheal build rate. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. not something that should've been added. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. Damage bonus reduced to 10%. not something that should've been added. Exhibit C: The Blast Radius; The Scorch Shot has a blast. however unintuitively, the bonus damage seems to work from the top down. Selling Strange Part: Damage Dealt for 6 keys, 23. 2. The flames of the flame throwers become unpredictable at maximum range. This combined with the fact each flare has an even more annoying side ability makes them worse. The afterburn damage seems to be capped. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. You shouldn’t even be relying on afterburn.